<?xml version="1.0" encoding="utf-8"?>
<page xmlns="http://projectmallard.org/1.0/" type="topic" id="score" xml:lang="gl">
      
  <info>
    <link type="guide" xref="index#play"/>
    <link type="seealso" xref="history"/>
    <desc>How the player scores are calculated.</desc>
    <revision pkgversion="2.30" version="0.1" date="2010-01-22" status="draft"/>
    <credit type="author">
      <name>Milo Casagrande</name>
      <email>milo@ubuntu.com</email>
    </credit>
    <license>
      <p>Creative Commons Share Alike 3.0</p>
    </license>
  </info>

  <title>Game score and timings</title>
  <p>
    If you answer a puzzle incorrectly, you will not get any score for it.
  </p>
  <p>
    If you answer a puzzle correctly, you will get a score which depends on the time
    taken to resolve the problem and whether you used the tip during the game.
  </p>
  <p>
    The following table summarizes the different game durations (in seconds) based
    on the difficulty level.
  </p>
  <table frame="all" rules="all">
    <tr>
      <td><p/></td>
      <td><p>Easy</p></td>
      <td><p>Medium</p></td>
      <td><p>Master</p></td>
    </tr>
    <tr>
      <td><p>Logic puzzles</p></td>
      <td><p>156</p></td>
      <td><p>120</p></td>
      <td><p>110</p></td>
    </tr>
    <tr>
      <td><p>Mental calculation</p></td>
      <td><p>78</p></td>
      <td><p>60</p></td>
      <td><p>55</p></td>
    </tr>
    <tr>
      <td><p>Memory trainers</p></td>
      <td><p>39</p></td>
      <td><p>30</p></td>
      <td><p>27</p></td>
    </tr>
    <tr>
      <td><p>Verbal analogies</p></td>
      <td><p>39</p></td>
      <td><p>30</p></td>
      <td><p>27</p></td>
    </tr>
  </table>
  <p>
    With the expected time for the chosen difficulty level and the time you
    take to complete the game, the following logic is applied:
  </p>
  <list>
    <item>
      <p>
        If you take less than the time expected to complete the game, you score 10 points.
      </p>
    </item>
    <item>
      <p>
        If you take more than the time expected to complete the game, you score 8 points.
      </p>
    </item>
    <item>
      <p>
        If you take more than 2x the time expected to complete the game,
        you score 7 points.
      </p>
    </item>
    <item>
      <p>
        If you take more than 3x the time expected to complete the game,
        you score 6 points.
      </p>
    </item>
    <item>
      <p>
        If you use a tip, you score only the 80% of the original score.
      </p>
    </item>
  </list>
  
  <section id="computing-scores">
    <title>Computar os totais</title>
    <p>
      <app>gbrainy</app> keeps track of the different games types played. To compute
      the final score of every set of game types it sums all the results of the 
      same game types played and then applies a factor based on: the logarithm of 
      10 for the easy level; on the logarithm of 20 for the medium level; and 
      on the logarithm of 30 for the master level.
    </p>
	  <p>
	    This means that when playing at medium difficulty level, to get a score of 
	    100 points you need to score 10 points on at least 20 games of every game type played.
	  </p>
	  <p>
	    This may sound challenging, but it allows players to compare game scores from 
	    different sessions (in the player's game history) and allows better tracking of
	    the progression of the player through all of the games played.
	  </p>
  </section>
</page>
