Here we have gbrainy 1.62, a minor bug fixing release.
gbrainy is a game that challenges your logic, verbal, calculation and
What is new in version 1.62 from the NEWS file:
* 4 bug fixes
* Updated and new translations
gbrainy 1.62 is available for download in source code from:
Additionally, gbrainy is available for all major Linux
I have also prepared an updated installer for gbrainy 1.62. You can
download as usual from gbrainy project download area at SourceForge. This version includes all the languages that were translated at least 95%.
Thanks to everyone that has given help or feedback to this version:
Jason Woofenden , Kees Cook, Siegfried-Angel Gevatter Pujals, Ecron,
Thomas Klausner, Bastian ErdnüB and all the translators that put so much
effort to keep their translations updated.
With the growing popularity of tablet PCs and also Mac computers I get more and more frequently e-mails asking when a version for Mac, Android or iPhone will be released. With all the effort that the Mono team has put recently on mobile platforms is certainly possible to port gbrainy into these platforms. If somebody is interested in doing so, I will be more than happy to assist them. Meanwhile, I'm going to invest the little free time that I have in the GTK and web versions.
During last summer I did work on proof of concept of creating a web
client for gbrainy. Since then could not pay much attention to it due the lack
of time, but in the past weeks I had some time and decide to complete a
Today I'm happy to announce gbrainy.com, a web site where you can play with the gbrainy web version.
The road ahead
The current version is far from providing the level of user experience that I would like, but it is as starting point and my intention is to keep working on it. If you have any ideas, please feel free to share them in the gbrainy public group. During the next days I will publish a roadmap for the next versions of gbrainy.
I'm very excited to be able to expand the gbrainy user's community to the web and I'm looking forward to develop synergies between the GTK and web version, specially on the area of on-line gaming.
On the software side, the web client is just another consumer of gbrainy.Core services and already existing games. The true multiplatform spirit behind Mono, a decent separation of concerns and a service based architecture (build around the service locator pattern) help to accomplish this. I keep planing on making gbrainy more platform neutral and add the same time keep enhancing the user experience.